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| using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Threading; using UnityEditor;
namespace MultiProcessBuild { static class MultiProcess { static int[] Start(Process[] pss, string title, string info) { int total = pss.Length; int[] exitCodes = new int[total];
try { for (int i = 0; i < total; ++i) { var ps = pss[i]; if (!ps.Start()) throw new System.Exception("Process Start Failed."); }
while (true) { int progress = pss.Count(x => x.HasExited); if (EditorUtility.DisplayCancelableProgressBar(title, info, (float)progress / total)) throw new System.Exception("User Cancel."); Thread.Sleep(200); if (progress >= total) break; } for (int i = 0; i < total; ++i) exitCodes[i] = pss[i].ExitCode; } finally { for (int i = 0; i < total; ++i) { var ps = pss[i]; if (!ps.HasExited) ps.Kill(); ps.Dispose(); } EditorUtility.ClearProgressBar(); }
return exitCodes; }
static int[] Start(string bin, string[] cmd, string title, string info) { Process[] pss = new Process[cmd.Length]; for (int i = 0; i < cmd.Length; ++i) { var ps = new Process(); ps.StartInfo.FileName = bin; ps.StartInfo.Arguments = cmd[i]; pss[i] = ps; } return Start(pss, title, info); }
static Process mklink(string source, string dest) { source = Path.GetFullPath(source); dest = Path.GetFullPath(dest); var ps = new Process(); #if UNITY_EDITOR_WIN ps.StartInfo.FileName = "cmd"; ps.StartInfo.Arguments = string.Format("/c mklink /j \"{0}\" \"{1}\"", dest, source); #elif UNITY_EDITOR_OSX ps.StartInfo.FileName = "ln"; ps.StartInfo.Arguments = string.Format("-sf \"{0}\" \"{1}\"", source, dest); #endif return ps; }
static Process rsync(string source, string dest, params string[] ignores) { var ps = new Process(); #if UNITY_EDITOR_WIN string ignore = ""; if (ignores.Length > 0) { ignore = "/xd "; foreach (var x in ignores) ignore += x + " "; } ps.StartInfo.FileName = "robocopy"; ps.StartInfo.Arguments = string.Format("/s {0} {1} {2}", source, dest, ignore); #elif UNITY_EDITOR_OSX string ignore = ""; if (ignores.Length > 0) { foreach (var x in ignores) ignore += " --exclude=" + x; } ps.StartInfo.FileName = "rsync"; ps.StartInfo.Arguments = string.Format("-r {0} {1} {2}", source, Path.GetDirectoryName(dest), ignore); #endif return ps; }
public static int[] UnityFork(string[] cmds, string title, string info) { const string slaveRoot = "../Slaves"; if (!Directory.Exists(slaveRoot)) Directory.CreateDirectory(slaveRoot);
List<Process> linkPSs = new List<Process>(); List<Process> rsyncPSs = new List<Process>();
for (int i = 0; i < cmds.Length; ++i) { string slaveProject = string.Format("{0}/slave_{1}", slaveRoot, i); cmds[i] += " -projectPath " + Path.GetFullPath(slaveProject); if (!Directory.Exists(slaveProject)) Directory.CreateDirectory(slaveProject);
if (!Directory.Exists(slaveProject + "/Assets")) { #if UNITY_EDITOR_WIN linkPSs.Add(mklink("Assets", slaveProject + "/Assets")); #elif UNITY_EDITOR_OSX Directory.CreateDirectory(slaveProject + "/Assets"); #endif }
#if UNITY_EDITOR_OSX foreach (var file in Directory.GetFiles("Assets", "*.*", SearchOption.TopDirectoryOnly)) linkPSs.Add(mklink(file, slaveProject + "/Assets")); foreach (var dir in Directory.GetDirectories("Assets", "*.*", SearchOption.TopDirectoryOnly)) linkPSs.Add(mklink(dir, slaveProject + "/Assets")); #endif
if (!Directory.Exists(slaveProject + "/ProjectSettings")) linkPSs.Add(mklink("ProjectSettings", slaveProject + "/ProjectSettings")); if (!Directory.Exists(slaveProject + "/Library")) { Directory.CreateDirectory(slaveProject + "/Library"); linkPSs.Add(mklink("Library/metadata", slaveProject + "/Library/metadata")); linkPSs.Add(mklink("Library/ShaderCache", slaveProject + "/Library/ShaderCache")); linkPSs.Add(mklink("Library/AtlasCache", slaveProject + "/Library/AtlasCache")); } rsyncPSs.Add(rsync("Library", slaveProject + "/Library", "metadata", "ShaderCache", "AtlasCache", "DependCache")); }
Start(linkPSs.ToArray(), "make slave projects", "mklinking"); Start(rsyncPSs.ToArray(), "make slave projects", "rsyncing");
string Unity = EditorApplication.applicationPath; #if UNITY_EDITOR_OSX Unity += "/Contents/MacOS/Unity"; #endif return Start(Unity, cmds, title, info); } } }
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